Men

Men were originally intended to be the sole race occupying Middle Earth while the Elves served the gods in the western lands. Men far outnumber all other races in Middle Earth in the Third Age with the possible exception of Orcs.

Of High Men
Men awoke from their slumber during the First Age, some sided with Morgoth and some with the Elves, most stayed neutral. Those who chose to assist the Elves were rewarded at the end of the First Age with the island of Numenor, an island raised from the sea near the Western Lands. The Numenorians grew powerful during the Second Age but mostly kept their distance from Middle Earth, only coming to visit the Elves and teach their lesser kin. In exchange, they received many Fair Elf visitors bearing gifts, including the Palantir.

The High Men that survived the fall of Numenor fell into two groups, the Faithful, who eventually became known as the Dunedain; and those who had fallen from faith, who eventually became known as the Black Numenorians. The two groups are always enemies although the Black Numenorians do not always serve Sauron while the Dunedain are always friendly to Elves.

Dunedain Characteristics
ST+1 {10}
HT+1 {10}
Per+1 {5}
Advantages: Extended Lifespan 1
Disadvantages: Enemy (Evil Creatures) {-5}
Intolerance (Orcs) {-5}
Overconfidence {-5}
Quirks: Proud

Black Numenorian Characteristics
ST+1 {10}
HT+1 {10}
Per+1 {5}
Advantages: Extended Lifespan 1
Disadvantages: Code of Hone (Pirate) {-5}
Intolerance (Elves) {-5}
Overconfidence {-5}
Quirks: Selfish

Other types of Men
There are almost more types of Men than there are types of fish and it is impossible to offer general characteristics about them except that magic does not come normally to them. Men will roll for Magery gain at a -1 on the die roll and cannot gain magic at all of they roll a 1 (effectively a 0) for Magery 0.

Men

Adventures in Middle Earth BearerOfTidings